And then…

So, the time has come. Almost.

I filed in my diploma thesis on Wednesday and my head is in a permanent state of overflow since then. There’s so much to do and so much to organize, like

  • in the case I go ‘indie’
    • register a business
    • request welfare to bridge the lack of income
    • polish this website and all the public channels
    • start finishing game projects
    • publish them on Android
  • else
    • look for an employment or an internship in a video game company

I have to admit that I really would like to make my own games in a small team, but as I have no seed capital, this is going to be hard (especially as I don’t know how much money I will get from the state).

The good news is that I already have more than enough concepts that are developed so far that a realization is possible. They vary widely in their scope, though, but that also makes it even more interesting. A combination of short, but fun casual games that can be completed in a very small amount of time and a more traditional long-term project would be great. Anyhow, there’s a lot in the pipeline for Rebusmind.

An official introduction of Rebusmind will hopefully follow soon, as we are still in a testing phase to find our workflow. Then, a lot more information about our future projects and what can be expected from us will be published, so that this lonely and small blog can finally shine. 🙂

Until then, enjoy your stay.