So, the time has come. Almost.
I filed in my diploma thesis on Wednesday and my head is in a permanent state of overflow since then. There’s so much to do and so much to organize, like
- in the case I go ‘indie’
- register a business
- request welfare to bridge the lack of income
- polish this website and all the public channels
- start finishing game projects
- publish them on Android
- look for an employment or an internship in a video game company
I have to admit that I really would like to make my own games in a small team, but as I have no seed capital, this is going to be hard (especially as I don’t know how much money I will get from the state).
The good news is that I already have more than enough concepts that are developed so far that a realization is possible. They vary widely in their scope, though, but that also makes it even more interesting. A combination of short, but fun casual games that can be completed in a very small amount of time and a more traditional long-term project would be great. Anyhow, there’s a lot in the pipeline for Rebusmind.
An official introduction of Rebusmind will hopefully follow soon, as we are still in a testing phase to find our workflow. Then, a lot more information about our future projects and what can be expected from us will be published, so that this lonely and small blog can finally shine. 🙂
Until then, enjoy your stay.