Indie Speed Run: Sleepless Growth Post Mortem

After my horrible attempt to create a space adventure for the Ludum Dare earlier this year, I decided to give it another go in the Indie Speed Run, a Game Jam with actual prizes, in which you can choose when you want to start the 48h time limit by hitting on a big GO button.

The first day: Physical depression

As usual I already had a rough idea what I wanted to make before starting the timer. This is not very smart, as you get a theme and a mandatory element for your game as soon as you hit the GO button, so you most likely have to come up with something new anyway.
My theme was “Growth” and my element “Coffee”. While I really liked the theme, the element seemed kind of random...

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The Big Indie Pitch and Gamescom week

This week has been really exciting, as there were two big events coming up: first the Big Indie Pitch on Tuesday, which was sponsored by Sega, and second the Gamescom, which I haven’t been to for five years.

The Big Indie Pitch

The organizers of the Big Indie Pitch seemed to like leaving its attendees in the dark, as the only info I got was that I will be pitching my iOS game SwapQuest to ten journalists (from PocketGamer, TouchGen, Making Games, etc.) in some kind of speed dating manner.
As this was the first time I pitched a game to anyone, I was really nervous. I ran around Cologne for two hours just to walk off my tension and at the time the event started I was calm (or maybe exhausted) enough to enjoy it...

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ScapeGhost DevLog02 – One last thing before it’s finished

I’m just about to add the last finishing touches to ScapeGhost and I’m at a point where I worked so hard on the game that I’m beginning to doubt whether it’s actually any good. :/

But apart from that, it all seems to come together. My ToDo list is almost empty and I’m planning to submit the final version tomorrow after playing through it one more time, hopefully finishing it 100%.

The last things I added were:

  • A final boss: a giant robot that hunts the player and has three different attacks. The player can only win the battle by throwing its bullets back at it.
  • An intro: it shows how the protagonist lost his head and introduces the prison.
  • More music: finally the awesome soundtrack by André Weiß is complete...
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ScapeGhost DevLog01 – This… is almost finished!

Hey there everyone,

I’m really lazy when it comes to writing to actual people (whereas I love writing fiction), but still I decided to breathe some life into this neglected blog and keep anyone interested updated on my current game projects.
From now on, every week at least one new entry shall be made and I really want to stick to this rule as much as I hope YOU stick around (more bad puns will definitely follow, it’s my destiny).

As most likely nobody may have noticed, I’m writing this entry not as buttoned up and ‘professional’ as previous ones and that’s simply because I think it’s useless to imitate a style that really doesn’t feel natural. So from now on I write the way my brain comes up with stuff without wanting to sound nice all the time.

But enough of that, let’s get to the topic,...

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Dot. finally released for iPad

Dot.

A completely overhauled version of the fast-paced bullet hell shooter Dot. has been released for iPad devices this week.

Survive as long as possible as a blue sphere in a world full of deadly enemies by shooting and evading bullets all around you. Enjoy complete freedom in 360° with digital twin-stick controls. But beware, every enemy hit makes you smaller.
Emerge yourself in this strategic shoot’em’up and use your shrinking and growing abilities to your own advantage to outwit your countless enemies.

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Christmas game Santa’s Quest released for PC and Android

 

To get you in the right mood for Christmas, Rebusmind has released their own Advent calendar in the form of the physics-based platformer Santa’s Quest.

 

Help Santa find all the presents that are scattered around the world. Jump, roll, fall, and fly through 24 varied levels to collect presents and save Christmas!

 

Every day one new level is unlocked, so make sure to come back every day. The game is for free and available for PC and Android devices.

You can download the PC version here: Direct Download

The Android version can be found on Google Play.

 

Rebusmind wishes all our fans a great Christmas season!

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Rebusmind is looking for a 2D artist

For one of our next projects, the collaboration of a skilled 2D artist is necessary.

The project has the working title “Eternal Eden Puzzle Challenge” and is a mix of rpg and puzzle elements.

In the game you play as Noah, who is challenged to climb the 15 floors of the tower of Eden. Each floor has its own distinct characteristics and consists of ten puzzles he has to solve. To spice things up, Noah also has to beat his three competitors, who have the same goal.

In order to solve these puzzles, the player moves Noah through the puzzle environments just like in a typical 2D rpg. He then solves the puzzles by activating switches, pushing stones, jumping over gaps, etc.

Early screenshot with placeholder graphics.

Graphical specs:

We need highly detailed 2D assets for the game...

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Hungry for Blocks: new game by Rebusmind released on Google Play

PromoFinal

After one month of intense work, it is finally finished: the second game for Android devices. titled Hungry for Blocks.

The idea for the game had been in my mind for over two years, when I started working with Game Maker and wrote the first game design attempts for 2D games. I always wanted to make a puzzle game that has a clear set of rules, but doesn’t feel lifeless or artificial. As I was experimenting with different topics revolving around learning AI in games at that time, the idea came to me to combine both approaches. After some heavy refining a puzzle game with a character that has its own personality was born.

The concept was on hold for a very long time, but still I thought about it a lot during the two years and dreamed how it could look and feel.

When it became realistic to sta...

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Dot.: First release on Google Play

Dot.01

Yesterday, our first game has been released on Google Play for Android mobile devices.

The game is called Dot. and it’s a fast-paced shooter in the style of other twin-stick shooters. It features fast and intuitive controls, many waves of enemies, and even a strategic component, as you grow when collecting a powerup and shrink when getting hit. The goal of the game is to stay alive for as long as possible and get the highest score.

Features:

  • Fast-paced shooting action in the palm of your hands
  • Floods of enemies and bullets everywhere
  • Use your growing and shrinking abilities to your advantage
  • Beat the highscore and climb the online leaderboard

So far the reception of it has been pretty small, as very few people have heard of Dot. or Rebusmind so far...

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And then…

So, the time has come. Almost.

I filed in my diploma thesis on Wednesday and my head is in a permanent state of overflow since then. There’s so much to do and so much to organize, like

  • in the case I go ‘indie’
    • register a business
    • request welfare to bridge the lack of income
    • polish this website and all the public channels
    • start finishing game projects
    • publish them on Android
  • else
    • look for an employment or an internship in a video game company

I have to admit that I really would like to make my own games in a small team, but as I have no seed capital, this is going to be hard (especially as I don’t know how much money I will get from the state).

The good news is that I already have more than enough concepts that are developed so far that a realization is possible...

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