Rebusmind

Rebusmind makes games that find fresh perspectives and fun new ways to play.

SwapQuest

SwapQuest

Information

Description

The kingdom of Aventana is under attack by a cloud of demons known as the Horde. Many legends tell of its destructive power and how it devours everything in reach.

Will you become the hero Aventana needs? Can you find the magical sword that is said to be powerful enough to defeat the Horde? Play as Prince Wilbert or Princess Wilma and go on a journey through the land to become stronger, wiser and braver as you fight cursed monsters, find invaluable treasures and discover the secrets of Aventana.

Features

  • Pick-up-and-play puzzle mechanics bundled with complex RPG elements
  • Over a dozen places to explore, each with their own enemies and hazards
  • Unique and challenging boss fights
  • Two characters with unique strengths and weaknesses
  • 6 classes to choose from that evolve over the course of the game
  • Vibrant pixel art and an enchanting soundtrack
  • A coop mode for two players

Media

 

ScapeGhost

ScapeGhost

Information

  • Genre: Platformer
  • Platforms: Windows 8
  • Release Date: 2013
  • Store Links

Description

When a thunderstorm strikes a dark and forgotten prison, you finally get the chance to leave the place that tormented you for so long, even if it means to leave a part of your mortal remains behind. Find a way through more than 28 levels, each with their own traps, puzzles and enemies. Control both the body with the keyboard and the head with the mouse to solve puzzles, defeat enemies and to reclaim your freedom. ScapeGhost was made for the WinBig competition held by Microsoft and YoYo Games.

Features

  • Control two characters at the same time, each with their own abilities
  • Solve puzzles, fight enemies and stay alive
  • Play through 28 unique and challenging levels
  • This game is meant to be played with keyboard and mouse

Media

Santa’s Quest

Santa’s Quest

Information

  • Genre: Physics Platformer
  • Platforms: Windows, iOS
  • Release Date: 2012
  • Store Links

Description

Christmas eve is approaching, but the presents have gone missing. To rescue christmas, Santa Clause himself has to deal with this.

Jump, roll, fall and fly as a bouncy Santa through 24 exciting levels and help him to find the lost presents. Every day a new level will be unlocked and the adventure continues.

Features

  • Completely physics-based gameplay
  • Like an Advent calender: One new level every day
  • 24 varied levels with numerous challenges
  • Colorful graphics and a festive soundtrack
  • Collect all presents in one level and you obtain one of 24 puzzle pieces

Media

Puppeteer Police

Puppeteer Police

Information

Description

Play the first ever robotic police officer and save Placeholder City from the evil Black Sock Ninjas, a gang of wobbly assassins that are up to no good.

Control the puppet by dragging the different nodes around, it works similar as a marionette.

Features

  • Awkward walking (approved by the Ministry of Silly Walks)
  • Imprecise shooting on both sides
  • Silly dances
  • Cheap deaths

Media

HTML5 Games

HTML5 Games

These games were done for game jams or as a proof of concept and are (in most cases) not finished and very rough around the edges. They can be seen as an exploration of gameplay ideas, though.

Click on the image to start a game.

After last year’s PS Vita debut, SwapQuest is coming to the big screen

After last year’s PS Vita debut, SwapQuest is coming to the big screen

When SwapQuest launched on PlayStation Vita last year, we knew this would only be the beginning, as we wanted to bring it to the big screen to unleash the game’s full potential. But just porting SwapQuest over wasn’t what we had in mind. Even though it’s a pretty old-school 2D-experience, we wanted to use some of the power the PlayStation 4 and the Xbox One offer to enhance the experience. The results may be subtle in places, but hopefully noticeable, so let’s get to it.

SQ_Image01  

The first big enhancement, which required changing almost every piece of code in the game, was upping the framerate from 30 to 60 frames per second, which makes the movement in the game much more fluid. It doesn’t make the animations any smoother, but the way every object moves is a lot more pleasant to the eye.
After that was out of the way, I started working on something much more fun and meaningful for the game: the coop mode. Having grown up with consoles, couch coop (or “not so coop”) was always a huge deal to me and my friends. At first, I thought “just adding a second player is easy”. I was so wrong. But after a second round of reworking the entire code (with a period of six weeks in which I wasn’t even able to test the game as everything was broken), it finally came together. And it’s such a good fit!
Playing with a friend really gives a new dimension to the game, especially as both players can choose different character classes that complement each other. And as with most coop experiences, you are not limited to helping each other, you could also grab the path tiles that the other player is desperately looking for or spend all your hard-earned jewels in the store before your coop partner is able to. But who would do that, right?
One last thing about the coop mode I’d like to mention is that this also affects the single player in a fun way. If player one should ever be stuck in a level, player two can grab the second controller and hit any button, which then initializes the “Guest Mode”. This creates a temporary second player to help you out. This player doesn’t get saved for later sessions, but plays and develops just as the normal player.

SQ_Image02

Another graphical enhancement the console version got is what I dubbed the “Smooth Asset” mode. It takes all the pixel art graphics in the game and – through some magic and mostly math – transforms them so that they look a lot smoother and more high-res. It’s totally optional and was meant as an alternative for all those people that don’t love pixel art as much as I do. For extra comfort, the player can switch between those two styles anytime with a press on the R3 button.

All these more technical improvements aside there is also some new content for those looking for an extra challenge: remix bosses. After the PlayStation Vita release I got a lot of positive feedback from people saying that they loved the boss fights, so I decided to add alternate versions of the normal bosses to the end game. They are a lot harder, have all new attacks and you must beat them before the timer runs out. But remember: you can always invite a friend over and try it together!

SQ_Image03

I really hope everyone looking for a slightly different rpg experience is going to have fun with SwapQuest. It took over a year to complete the console version, which included many rewrites of the game code and countless hours of testing, but I feel it was worth it. I can safely say that the console version of SwapQuest is the definitive version of the game and especially with the added coop mode I hope it earns its place on this wonderful hardware.